(UE4) Post Apocalyptic Desert
Description:
Post apocalyptic desert environment with large amount of props and a driveable vehicle. This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending. Project is using dynamic or static lighting depending on the needs.
Video: https://www.youtube.com/watch?v=EkAg-Y6RF7Y
Technical Details:
Over 100+ model assets
Spline assets for roads, light poles, fences
Drive able car based on the Advanced Vehicle Blueprint
Master materials for foliage, building, prop, terrain
3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping
Assets built with AAA quality
Building have rigged doors and interior
Large amount of different props and foliage assets
Procedural foliage and rock spawning
Built in colliders for assets
LODs for models
Dynamic or static lighting level versions
Included desert scene with abandoned diner and roads
Texture Sizes:
2K (53)
1K (104)
512 (31)
Collision: Yes (Auto generated)
LODs: Yes (Auto generated)
Number of Meshes: 105
Number of Materials and Material Instances: 87
Number of Textures: 189
Supported Development Platforms: Windows
Supported Target Build Platforms: Everything except mobile
Engine Compatibility: 4.19 / 4.20.2
Documentation: https://drive.google.com/open?id=1d2KWLXsR04ro2oxJMs0ctCmnZJsmW_4hpVy48DMaiNc